{"id":356584,"date":"2025-11-10T16:25:18","date_gmt":"2025-11-10T21:25:18","guid":{"rendered":"https:\/\/primagames.com\/?p=356584"},"modified":"2025-11-11T05:16:05","modified_gmt":"2025-11-11T10:16:05","slug":"ubisofts-anno-117-pax-romana-is-historically-inspired-says-game-director","status":"publish","type":"post","link":"https:\/\/primagames.com\/featured\/ubisofts-anno-117-pax-romana-is-historically-inspired-says-game-director","title":{"rendered":"Ubisoft&#8217;s Anno 117 Pax Romana is Historically Inspired Says Game Director"},"content":{"rendered":"\n<p>When Ubisoft announced Anno 117: Pax Romana, fans were immediately excited not only because of a new Anno title, but also because it revolves around the Roman Empire. <\/p>\n\n\n\n<p>But while it\u2019s easy to expect a history lesson from a game set during the height of the Roman Empire, it will be interesting to see how the setting incorporates into Anno\u2019s core foundation. With one of Anno&#8217;s core foundations being built around islands, players will wonder how it will adapt to the setting, especially when Anno 1800, the previous Anno title, didn&#8217;t even have land combat. <\/p>\n\n\n\n<p>I had the opportunity to interview Anno 117 Pax Romana\u2019s Game Director, Manuel Reinher, and Creative Director, St\u00e9phane Jankowski, to discuss the challenges of creating an accurate depiction of the Roman setting while remaining true to Anno&#8217;s game design.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Roman History Reimagined Through the Anno Franchise<\/h2>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"354982\" data-permalink=\"https:\/\/primagames.com\/tips\/anno-117-pax-romana-system-requirements\/attachment\/anno-117-pax-romana\" data-orig-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/10\/Anno-117-Pax-Romana.jpg?fit=1200%2C675\" data-orig-size=\"1200,675\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Anno 117 Pax Romana\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Image via Ubisoft&lt;\/p&gt;\n\" data-medium-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/10\/Anno-117-Pax-Romana.jpg?fit=300%2C169\" data-large-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/10\/Anno-117-Pax-Romana.jpg?fit=640%2C360\" height=\"360\" width=\"640\" data-id=\"354982\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/10\/Anno-117-Pax-Romana.jpg?resize=640%2C360\" alt=\"Anno 117 Pax Romana\" class=\"wp-image-354982\" srcset=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/10\/Anno-117-Pax-Romana.jpg?w=1200 1200w, https:\/\/primagames.com\/wp-content\/uploads\/2025\/10\/Anno-117-Pax-Romana.jpg?w=300 300w, https:\/\/primagames.com\/wp-content\/uploads\/2025\/10\/Anno-117-Pax-Romana.jpg?w=768 768w, https:\/\/primagames.com\/wp-content\/uploads\/2025\/10\/Anno-117-Pax-Romana.jpg?w=1024 1024w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><figcaption class=\"wp-element-caption\">Image via Ubisoft<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>\u201c<em>Anno<\/em> games are never historically accurate,\u201d \u201cWe are always historically inspired. That\u2019s true not only for the stories, but also for the game design itself.\u201d -Manuel Reinher<\/p>\n<\/blockquote>\n\n\n\n<p>That statement defines <em>Anno 117\u2019s<\/em> approach. Rather than recreating the past, the team aims to reimagine it \u2014 building a living, breathing version of the Roman Empire where authenticity fuels creativity, not constraint. This even brought about a massive change to Anno 117, where they added land battles and the Villa system instead of having purely naval battles and taking over islands through a port. <\/p>\n\n\n\n<p>Even with this change, Anno still follows its own logic \u2013 a world built on islands, where resource management and trade define progress. It\u2019s a setup that already deviates from real-world geography, but that\u2019s precisely where the magic lies.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>\u201cOne principle of <em>Anno<\/em> is that you play on islands, so space management is very important. That\u2019s already a big clash with real history. But staying true to our DNA gives us the freedom to create something that feels authentic \u2014 something players can immerse themselves into.\u201d -Manuel Reinher<\/p>\n<\/blockquote>\n\n\n\n<p>With unique islands playing a big factor in game design, especially how you must deliberately choose among available islands for their unique resources, size, shape, and location, it&#8217;s already hard to imagine a scenario in the Roman Empire that played out like this. <\/p>\n\n\n\n<p>However, the game focuses on crafting a world that captures the spirit of the era \u2014 its engineering marvels, cultural diversity, and political intrigue \u2014 while still letting players shape their own version of history.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Why Rome Was Chosen as the Next Anno Title<\/h2>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"355120\" data-permalink=\"https:\/\/primagames.com\/tips\/how-to-increase-storage-limits-in-anno-117-pax-romana\/attachment\/anno-117-pax-romana-cutscene-5\" data-orig-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/10\/Anno-117-Pax-Romana-Cutscene-5.jpg?fit=1200%2C675\" data-orig-size=\"1200,675\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Anno 117 Pax Romana Cutscene 5\" data-image-description=\"&lt;p&gt;Anno 117 Pax Romana Cutscene 5&lt;\/p&gt;\n\" data-image-caption=\"&lt;p&gt;Screenshot by Prima Games&lt;\/p&gt;\n\" data-medium-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/10\/Anno-117-Pax-Romana-Cutscene-5.jpg?fit=300%2C169\" data-large-file=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/10\/Anno-117-Pax-Romana-Cutscene-5.jpg?fit=640%2C360\" height=\"360\" width=\"640\" data-id=\"355120\" src=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/10\/Anno-117-Pax-Romana-Cutscene-5.jpg?resize=640%2C360\" alt=\"Anno 117 Pax Romana Cutscene 5\" class=\"wp-image-355120\" srcset=\"https:\/\/primagames.com\/wp-content\/uploads\/2025\/10\/Anno-117-Pax-Romana-Cutscene-5.jpg?w=1200 1200w, https:\/\/primagames.com\/wp-content\/uploads\/2025\/10\/Anno-117-Pax-Romana-Cutscene-5.jpg?w=300 300w, https:\/\/primagames.com\/wp-content\/uploads\/2025\/10\/Anno-117-Pax-Romana-Cutscene-5.jpg?w=768 768w, https:\/\/primagames.com\/wp-content\/uploads\/2025\/10\/Anno-117-Pax-Romana-Cutscene-5.jpg?w=1024 1024w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><figcaption class=\"wp-element-caption\">Screenshot by Prima Games<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<p>Every Anno fan knows that every new Anno title has its numbers add up to 9 (1 + 1 + 7), but you can maintain that numerical tradition with any setting. So, why Rome?<\/p>\n\n\n\n<p>The decision to set the next Anno game in Ancient Rome wasn\u2019t just about popularity \u2014 it was the culmination of both fan demand and creative vision.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>\u201c<em>We knew that this setting was a fan favorite. We studied the different decades, but we also asked the team about what the players want. And an Anno game inspired by antiquity was always on the top notions there. But also, as a team, we were very keen on traveling back to ancient Roman Times and create an Anno there. So we felt it was a perfect fit. It also felt quite natural for Anno when you think about the game. It\u2019s all about building, antiquity and, in particular, the Roman Empire stands for building something great that can last. And that\u2019s a good fit for Anno.<\/em>\u201d -Manuel Reinher<\/p>\n<\/blockquote>\n\n\n\n<p>St\u00e9phane Jankowski, the Creative Director, adds:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>&#8220;When we did the research about the game and about the Roman Empire, we found a lot of innovation \u2013 technological innovation that happened during that time \u2013 that was very revolutionary and lasted for centuries. It was really an age where building started to be something different \u2013 with different technology and different tools. It was immediately clear to us that Ancient&nbsp;is a good fit for&nbsp;an Anno game. <\/p>\n<\/blockquote>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>But we always try to find a new angle in terms of what kind of story we want to tell.. And once we learned about the time period of Pax Romana, combined with the different cultural backgrounds the Roman Empire united and the provinces that spanned across multiple continents, we found that this is a nice angle that we can tell like no other game before. So we were quite happy to find this unique take on the Roman Empire.\u201d <\/p>\n<\/blockquote>\n\n\n\n<p>With Anno 117: Pax Romana having two sides for the campaign, it&#8217;ll surely be enticing to see what story the team has concocted to unravel the story of Rome with their creative vision in mind. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><em>If you\u2019d like to see more helpful guides, news, or features from Prima Games, please consider <\/em><a href=\"https:\/\/google.com\/preferences\/source?q=primagames.com\"><em>adding us to your preferred sources<\/em><\/a><em>.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Carpe diem!<\/p>\n","protected":false},"author":139,"featured_media":353648,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"_article_tier":null,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[12],"tags":[10227,8919],"internal-label":[9322],"invoiceable_action":[9032],"article_type":[8352],"class_list":["post-356584","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured","tag-anno-117-pax-romana","tag-featured-well","article_type-feature"],"yoast_head":"<!-- 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He began writing news, guides, and listicles related to games back in 2019. In 2024, he started writing at Prima Games covering the best new games and updates regardless of the genre. You can find him playing the latest World of Warcraft expansion, Path of Exile, Teamfight Tactics, and popular competitive shooters like Valorant, Apex Legends, and CS2. 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Director","isPartOf":{"@id":"https:\/\/primagames.com\/#website"},"primaryImageOfPage":{"@id":"https:\/\/primagames.com\/featured\/ubisofts-anno-117-pax-romana-is-historically-inspired-says-game-director#primaryimage"},"image":{"@id":"https:\/\/primagames.com\/featured\/ubisofts-anno-117-pax-romana-is-historically-inspired-says-game-director#primaryimage"},"thumbnailUrl":"https:\/\/primagames.com\/wp-content\/uploads\/2025\/09\/Anno-117-Pax-Romana-Intro.jpg?fit=1200%2C675","datePublished":"2025-11-10T21:25:18+00:00","dateModified":"2025-11-11T10:16:05+00:00","breadcrumb":{"@id":"https:\/\/primagames.com\/featured\/ubisofts-anno-117-pax-romana-is-historically-inspired-says-game-director#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/primagames.com\/featured\/ubisofts-anno-117-pax-romana-is-historically-inspired-says-game-director"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/primagames.com\/featured\/ubisofts-anno-117-pax-romana-is-historically-inspired-says-game-director#primaryimage","url":"https:\/\/primagames.com\/wp-content\/uploads\/2025\/09\/Anno-117-Pax-Romana-Intro.jpg?fit=1200%2C675","contentUrl":"https:\/\/primagames.com\/wp-content\/uploads\/2025\/09\/Anno-117-Pax-Romana-Intro.jpg?fit=1200%2C675","width":1200,"height":675,"caption":"Screenshot 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Games","url":"https:\/\/primagames.com\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/primagames.com\/#\/schema\/logo\/image\/","url":"https:\/\/assets.primagames.com\/media\/\/PRIMA\/resize\/1200x500\/format\/jpg","contentUrl":"https:\/\/assets.primagames.com\/media\/\/PRIMA\/resize\/1200x500\/format\/jpg","width":183,"height":79,"caption":"Prima Games"},"image":{"@id":"https:\/\/primagames.com\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/primagames.com\/#\/schema\/person\/097bbb4d280e8ffde3d111d0dd1b6af5","name":"Enzo Zalamea","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/primagames.com\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/30664725bae50381c5900a07df32349e?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/30664725bae50381c5900a07df32349e?s=96&d=mm&r=g","caption":"Enzo Zalamea"},"description":"Enzo is a staff writer at Prima Games. He began writing news, guides, and listicles related to games back in 2019. In 2024, he started writing at Prima Games covering the best new games and updates regardless of the genre. You can find him playing the latest World of Warcraft expansion, Path of Exile, Teamfight Tactics, and popular competitive shooters like Valorant, Apex Legends, and CS2. Enzo received his Bachelor's degree in Marketing Management in De La Salle University and multiple SEO certifications from the University of California, Davis.","url":"https:\/\/primagames.com\/author\/enzo-zalamea"}]}},"apple_news_notices":[],"coauthors":[{"id":139,"display_name":"Enzo Zalamea","user_login":"enzo.zalamea","user_nicename":"enzo-zalamea"}],"raw_content":"When Ubisoft announced Anno 117: Pax Romana, fans were immediately excited not only because of a new Anno title, but also because it revolves around the Roman Empire. But while it\u2019s easy to expect a history lesson from a game set during the height of the Roman Empire, it will be interesting to see how the setting incorporates into Anno\u2019s core foundation. With one of Anno's core foundations being built around islands, players will wonder how it will adapt to the setting, especially when Anno 1800, the previous Anno title, didn't even have land combat. I had the opportunity to interview Anno 117 Pax Romana\u2019s Game Director, Manuel Reinher, and Creative Director, St\u00e9phane Jankowski, to discuss the challenges of creating an accurate depiction of the Roman setting while remaining true to Anno's game design. Roman History Reimagined Through the Anno Franchise \u201cAnno games are never historically accurate,\u201d \u201cWe are always historically inspired. That\u2019s true not only for the stories, but also for the game design itself.\u201d -Manuel Reinher That statement defines Anno 117\u2019s approach. Rather than recreating the past, the team aims to reimagine it \u2014 building a living, breathing version of the Roman Empire where authenticity fuels creativity, not constraint. This even brought about a massive change to Anno 117, where they added land battles and the Villa system instead of having purely naval battles and taking over islands through a port. Even with this change, Anno still follows its own logic \u2013 a world built on islands, where resource management and trade define progress. It\u2019s a setup that already deviates from real-world geography, but that\u2019s precisely where the magic lies. \u201cOne principle of Anno is that you play on islands, so space management is very important. That\u2019s already a big clash with real history. But staying true to our DNA gives us the freedom to create something that feels authentic \u2014 something players can immerse themselves into.\u201d -Manuel Reinher With unique islands playing a big factor in game design, especially how you must deliberately choose among available islands for their unique resources, size, shape, and location, it's already hard to imagine a scenario in the Roman Empire that played out like this. However, the game focuses on crafting a world that captures the spirit of the era \u2014 its engineering marvels, cultural diversity, and political intrigue \u2014 while still letting players shape their own version of history. Why Rome Was Chosen as the Next Anno Title Every Anno fan knows that every new Anno title has its numbers add up to 9 (1 + 1 + 7), but you can maintain that numerical tradition with any setting. So, why Rome? The decision to set the next Anno game in Ancient Rome wasn\u2019t just about popularity \u2014 it was the culmination of both fan demand and creative vision. \u201cWe knew that this setting was a fan favorite. We studied the different decades, but we also asked the team about what the players want. And an Anno game inspired by antiquity was always on the top notions there. But also, as a team, we were very keen on traveling back to ancient Roman Times and create an Anno there. So we felt it was a perfect fit. It also felt quite natural for Anno when you think about the game. It\u2019s all about building, antiquity and, in particular, the Roman Empire stands for building something great that can last. And that\u2019s a good fit for Anno.\u201d -Manuel Reinher St\u00e9phane Jankowski, the Creative Director, adds: \"When we did the research about the game and about the Roman Empire, we found a lot of innovation \u2013 technological innovation that happened during that time \u2013 that was very revolutionary and lasted for centuries. It was really an age where building started to be something different \u2013 with different technology and different tools. It was immediately clear to us that Ancient\u00a0is a good fit for\u00a0an Anno game. But we always try to find a new angle in terms of what kind of story we want to tell.. And once we learned about the time period of Pax Romana, combined with the different cultural backgrounds the Roman Empire united and the provinces that spanned across multiple continents, we found that this is a nice angle that we can tell like no other game before. So we were quite happy to find this unique take on the Roman Empire.\u201d With Anno 117: Pax Romana having two sides for the campaign, it'll surely be enticing to see what story the team has concocted to unravel the story of Rome with their creative vision in mind. If you\u2019d like to see more helpful guides, news, or features from Prima Games, please consider adding us to your preferred sources.","jetpack_featured_media_url":"https:\/\/primagames.com\/wp-content\/uploads\/2025\/09\/Anno-117-Pax-Romana-Intro.jpg?fit=1200%2C675","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/posts\/356584","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/users\/139"}],"replies":[{"embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/comments?post=356584"}],"version-history":[{"count":4,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/posts\/356584\/revisions"}],"predecessor-version":[{"id":356802,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/posts\/356584\/revisions\/356802"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/media\/353648"}],"wp:attachment":[{"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/media?parent=356584"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/categories?post=356584"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/tags?post=356584"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/internal-label?post=356584"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/invoiceable_action?post=356584"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/primagames.com\/wp-json\/wp\/v2\/article_type?post=356584"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}